The next step was to create the spiny feature of fishbones that hang from the back of the prop. I used a CV Curve here then with only a few divisions tapered it down to a pint by shrinking the distance between vertices.
At some stage I must create webbing to connect the coin to the ring, on the front and the sheet from which the fishbones protrude at the back. So to begin, I went for the most challenging area, the back. This sheet would hangg freely so i moved onto the challenging area of creating a cloth in the 'nDynamics' section of Maya. Having watched a tutorial by Simon and incessantly bugged my neighbour (Thank You Samantha!) I created a plain that fell as though it was fabric joined tot he edge of the ring. Finally to finish it off I slipped the fishbones into place on the sheet.
I still have a long way to go, but I feel like i'm getting somewhere now.