Here is an attempt at settling and resting a pendulum. I keep forgetting that you need to add hang time on a swing and it really does help with the authenticity.
Using the earlier settle and rest techniques I was shown how to animate a chain. After the quite monotonous key framing of opposite points in was quite a relief to realize having done one unit of the chain you could copy and paste it onto the other three units and then shift the whole time line with two buttons! The resulting effect is great! The only way I can describe it is 'swishy'.