Wednesday, 27 February 2013
Toolkit Maya- Biped Rigging (Feet, Legs and Spine)
Well its taken me two sessions to complete this first one but it is finally (almost) done! I made a mistake (annoyingly, somewhere near the beginning) When first placing IK handles into the legs. As it would seem the IK in the left leg is the wrong type. (I made it an IKSCsolver instead of an IKRPsolver)which therefore meant I could not attach a pole vector to the left leg. On a happier note i achieved it with the right leg! Not sure how to fix an error made so early in the process I continued to build the rig keen to at least learn the rest of the tutorial. I shall try and get this fixed in the next Maya session on monday.