This second image shows the bridge UV mapped and ready for texturing.
I give you the first of 'The Bob Animations.' I hope you enjoy this little animation. The next one is already in production!!!
Thursday, 16 January 2014
CG Artists Toolkit: Games Modelling
Below is my first attempt at Low Resolution games modelling, where the key is to model economically. Keeping the Poly count as low as possible without sacrificing aesthetics. The first image below is the construction of a bridge. But in order to save time each element is constructed once, so that it can be UV mapped and then duplicated to complete the model.