As I have been developing the characters little details keep appearing and I'm fixing them as I go. Hopefully by the time I have finished my characters I will have adjusted my orthographies accordingly to incorporate developments such as, eyebrows and opposable thumbs and fingers, which were missing previously
The facial expressions of the hag are not particularly adventurous, her eyebrows may need a little thickening to ensure they register well. More than anything, her hair was the biggest headache. I get the feeling that it will have to be adjusted as I go along when building her in Maya. It was quite difficult creating the waves in 2D. But there will definitely be a few more strands than there are present in the three quarter view!