Having hit a wall with regards to environments a while ago but been so focused on character creation, environment designs have only recently come back into the fore. Initially I found myself trying to create the environment with a method far more complicated than it needed to be. After a nice long discussion including theatrics, lighting and the simplicity of shape, my brain seems to have relaxed and opened to possibilities resulting in the thumbnails below. Sorry I forgot to number them!
The left column shows woodland at different times of day, the bottom two are variations of the campfire in the dark and finally the last one depicts an angle of the warriors struggle against a barbarian on the edge of the ravine.
The below were working out as to how to construct the aftermath of a battle without having to create a multitude of bodies. A couple of well placed ones in composition and strewn weapons appear to suffice, Perhaps the odd bloodstained ground. I also began to play more with focus here. I need to experiment further. I've been told I could potentially be bolder with this. Perhaps the dead are a resting colour of red. Or perhaps there are no bodies at all but purely the remaining weapons and armour covered in bloody handprints
The right column of images represents what I affectionately call Treetop hill. A giant old tree presides over Morrigan's village and stands through the seasons.