I kept the build of this scene extraordinarily simple and it consists of mostly planes and the prevalent use of transparencies which become obvious in the subsequent renders as I try to replicate the rather striking reddish pink of my thumbnail.
I went for more orange based lights in the end and managed to create some nice long shadows. I also imported my rigged warrior character to use as the tiny men seen distantly on the ground. I wanted to make sure you could tell that the specks below were actually running because you can just make out arms and legs. To make the ground a slightly more interesting space I created patterned shadows, the same as the larger ones in the general forest, but on a miniature scale.
The only feature missing from this scene now is the billowing smoke from the village. I hope to achieve this with dynamics. I'll be posting test play blasts shortly and trialling the additional smoke if I can stylise it the way I hope. Onwards.