I was in need of a redesign of this particular section of the animation. There is to be a wide panning shot of a desolate battlefield. What with the landscape being so stark, I started to experiment with more bold simplistic looks, getting ever so slightly more detailed as I continued. I then used the same scenes again with some additional complexities. Any thoughts on which combinations work best would be wonderful. I intend to build this wide panning shot in the next few days!
My personal preference is to combine the sherbet skyline in four with the grey lighting used in 2.