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'Thinking Outside the Box'- The Bob Animations

I give you the first of 'The Bob Animations.' I hope you enjoy this little animation. The next one is already in production!!!

Thursday, 28 April 2016

'Looking' Introductions- The Bob Animations

Having completed 'Thinking Outside the Box', I'm diving straight into another of the stack of storyboards Bob gave me. This one was simply titled 'Looking'. I've made a Gif of the majority of the storyboard that I have. But it was a little jumbled with a few strands of additional ideas. The below is a compilation of the largest chunks.



What with the way the character walks into the foreground and away again I feel this animation lends itself to 3D. And seeing as the narrative here is a little ambiguous, I fancy playing around with the concept of looking. What is the character looking for? What kind of scene should I set?

Initially I felt that retaining the big empty white space might be the way to go. So that there is no right or wrong way up and the character could wander in from all angles. Close up, far away, side to side, top to bottom. Perhaps camera views from above and below. I feel like referencing the kids TV show Pocoyo again. Using only faint shadows to indicate the floor for the character.

'Pocoyo'



A second scenario that came to mind was a film noire environment. Channeling the super sleuth of the 1920's and 30's. A little like Humphrey Bogart in 'The Maltese Falcon.' Following that train of thought I was reminded of a game released a while ago called 'White Night' which took an entirely black and white approach. The game is set in 1938 and part of the story and its mechanics are based in light.

Humphrey Bogart as Sam Spade in 'The Maltese Falcon'




'White Night' by Osome Studio




I feel drawn to trying out something very similar to white night. Exploring abstract spaces entirely by lighting, perhaps creating a variety of gobos and such while the character wanders about searching for something with his little magnifying glass. I'll do some photoshop concepts to see which I feel works best. Then again, I may entertain both versions and create two animations!

Tuesday, 26 April 2016

'Thinking Outside the Box'- The Bob Animations

I give you the first of 'The Bob Animations.' I hope you enjoy this little animation. The next one is already in production!!!

Wednesday, 20 April 2016

New Mini Project- The Bob Animations!

A few months ago I was passed a bag-for-life, chock full of storyboards of idents and animations that were never fully realised by a graphic designer, in the hope I could make use of them. More recently I have been able to get into recreating one of these storyboards using a mix of Adobe Illustrator and After Effects.

The original mastermind of these storyboarded ideas is a man by the name of Bob Bryan. (Who I hope will enjoy my rendition of his ideas!) I hope to realise at least handful of the stack of ideas and create a little series of them which I will entitle 'The Bob Animations.'

Storyboard Scans- 'Stretch'


While recreating the above animation originally entitled 'Stretch' in illustrator, I began to play with colour using an online resource called Paletton. (Colour is something I feel I need to practise with.) The initial colour palette was not really ideal and reminds me somewhat of 'Starburst' sweets. But the second was much better.

Colour Palettes



The main difference between the original and the final character is the way in which the arms move, I've gone for spaghetti limbs using the pin tool in After Effects. However at some point I'd like to investigate creating character skeletons to create a V shape bend at the elbow instead of a C shape.

Storyboard Character        Final Character



Animation Still


I have recently completed a silent version of the animation, but I need to source the sound design and music. Hopefully a complete version will be uploaded soon!